Stuff I have written in DragonBasic for the GBA - All source files included
Not got a GBA to hand - why not try an emulator - Visual Boy Advance - the most accurate GBA emulator for many different platforms.
3 Weeks In Paradise (3.3Mbyte)
Remake of the spectrum classic using ripped graphics from the PC version.
Bounder (82k)
Started trying to convert another spectrum games from my past called Bounder - didnt get very far.
Bridge Racer (23k)
LCD Style game I wrote for a Compo. Had to have old school intro to it aswell.
Chuckie Egg Clone (36k)
Had help with graphics so started to write a chuckie egg clone. Level layout and ability to walk around mostly complete.
Cube - Experimentation into wireframe coding (15k)
Some code on how to do wireframe 3D animations.
Donkey Kong Jr. Game & Watch (1.14MB)
Nintendo Donkey Kong Jr. Game & Watch remake. Basic game framework done but baddies still need to be done! Source code for Dragon Basic & a C++ Version included.
Drum Sequencer (25k)
A simple drum seuencer stylie thing.
Fader (119k)
Think this was experimental code into how to fade layers in and out.
Frogger (727k)
Faithful remake of the arcade game Frogger.
GapMan (Pacman clone) (23k)
Faithful remake of Pacman.
Infi Bobs (697k)
Tried re-creating an Infinate Bobs - kinda works, but not very well.
Interrupts (8k)
Experiments into using Interrupts - used in the Chuckie Egg source code.
Looped (711k)
Remake of a game I produced on the Atari ST many years back - enhanced for the GBA!
Push It (284k)
Remake of my Puzzle game I created for the PC, now on GBA!
Qix (6k)
Experimental code to try and re-create the game Qix - didnt get very far.
Stars (7k)
Code to show how to do a 2D and 3D starfield.
Wavy 32k Demo (53k)
Challenge demo where I had to create a demo less that 32k.
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